Kingdom Wiki
Kingdom Wiki
(revised)
Tag: VE
m (→‎Deer: minor wording & punctuation)
Tag: VE
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| health = 2 in ''{{KC}} Kingdom Classic''<br>3 in ''{{KNL}} New Lands''
 
| health = 2 in ''{{KC}} Kingdom Classic''<br>3 in ''{{KNL}} New Lands''
 
| drops = 2-4 {{Coin}} in ''{{KC}} Kingdom Classic''<br>3 {{Coin}} in ''{{KNL}} New Lands''
 
| drops = 2-4 {{Coin}} in ''{{KC}} Kingdom Classic''<br>3 {{Coin}} in ''{{KNL}} New Lands''
}}'''Deer''' are much more difficult to hunt than rabbits, as they take more than one hit and flee if a person gets too close. Experienced monarchs can make decent amounts of money by herding them towards groups of archers. At night, archers stop chasing deer, but if they do shoot at a deer that wanders near the walls.
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}}'''Deer''' are much more difficult to hunt than rabbits, as they take more than one hit and flee if a person gets too close. Experienced monarchs can make decent amounts of money by herding them towards groups of archers. At night, archers stop chasing deer, but will shoot at a deer that wanders near the walls.
   
 
While it is more challenging, hunting deer is more rewarding:
 
While it is more challenging, hunting deer is more rewarding:
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===Herding Deer===
 
===Herding Deer===
Deer react to the monarch and the archers by running. Depending on how far away the monarch is from the deer, the deer will react in one of two ways. If you are approximately 2 deer-lengths away from the deer, the deer will usually run away from you. If you are approximately 1 deer-length away, the deer will usually run toward you. If you are zero deer-lengths away from the deer (running beside the deer), the deer will usually continue in it's current direction. The deer's reaction is not consistent. Expect deer to react the 'wrong' way about 25% of the time. In ''Classic'', deer react to the monarch immediately. In ''New Lands'', there is a random delay in when the deer react, meaning that herding deer is much more difficult in ''New Lands''. Also note that deer only react to the monarch if the monarch is in motion. A monarch standing still can have deer walk right up to them.
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Deer react to the monarch and the archers by running. Depending on how far away the monarch is from the deer, the deer will react in one of two ways. If you are approximately 2 deer-lengths away from the deer, the deer will usually run away from you. If you are approximately 1 deer-length away, the deer will usually run toward you. If you are zero deer-lengths away from the deer (running beside the deer), the deer will usually continue in its current direction. The deer's reaction is not consistent. Expect deer to react the 'wrong' way about 25% of the time. In ''Classic'', deer react to the monarch immediately. In ''New Lands'', there is a random delay in when the deer react, meaning that herding deer is much more difficult in ''New Lands''. Also note that deer only react to the monarch if the monarch is in motion. A monarch standing still can have deer walk right up to them.
   
A running deer will run for 6 leaps unless attacked. Once those 6 leaps are done, a deer may randomly continue running for no reason (approximately 10% of the time), continue to run if the monarch is close enough to trigger another run sequence, or stop. If attacked, the run sequence is reset and the deer will run another 6 leaps. An attacked deer will usually run away from it's attacker, but will sometimes run towards it's attacker if it is within 1 deer-length from it's attacker or if surrounded by attackers.
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A running deer will run for 6 leaps unless attacked. Once those 6 leaps are done, a deer may randomly continue running for no reason (approximately 10% of the time), continue to run if the monarch is close enough to trigger another run sequence, or stop. If attacked, the run sequence is reset and the deer will run another 6 leaps. An attacked deer will usually run away from its attacker, but will sometimes run towards its attacker if it is within 1 deer-length from its attacker or if surrounded by attackers.
   
 
Successfully herding deer usually involves running after a deer until you have approached closely enough to get it to run toward you. The monarch's mount is faster than the deer and has enough stamina (especially when affected by the [[Well-Fed Buff]]), so it is relatively easy to outrun the deer. Once the deer is traveling toward the town, use the monarch to 'push' the deer toward the archers.
 
Successfully herding deer usually involves running after a deer until you have approached closely enough to get it to run toward you. The monarch's mount is faster than the deer and has enough stamina (especially when affected by the [[Well-Fed Buff]]), so it is relatively easy to outrun the deer. Once the deer is traveling toward the town, use the monarch to 'push' the deer toward the archers.

Revision as of 08:52, 29 July 2018

Various kinds of animals exist to form the wildlife in Kingdom and hunting them serves as the primary source of stable income in the early game (and afterwards, if preferred). Only free-roaming archers can hunt animals. Archers stationed in towers and those accompanying knights will ignore animals. Hunting becomes more difficult as a kingdom grows and wild lands disappear, although the practice can be continued by creating space for open fields outside the walls.

Rabbits

Template:NPC TemplateRabbits are the first source of income that the Monarch will encounter. They emerge from patches of tall grass, also known as rabbit bushes, ignoring the monarch and archers while hopping around in the grass. They take only one hit to kill and will drop a single coin upon death. Idle archers will approach and aim at nearby rabbits during the day while all archers ignore rabbits at night-time.

Rabbits bushes appear in large patches of grass. More bushes can appear by extending grass patches by cutting trees. However, rabbit bushes will disappear if a building is constructed near them. Additionally, in Template:Kingdom New Lands rabbit bushes disappear if they become located inside the kingdom borders, as walls are expanded.

There might also be a limited number of rabbit bushes per map. Thus clearing distant forests can lead to a situation where most of the bushes and rabbits are too far away for archers to hunt.

Deer

Template:NPC TemplateDeer are much more difficult to hunt than rabbits, as they take more than one hit and flee if a person gets too close. Experienced monarchs can make decent amounts of money by herding them towards groups of archers. At night, archers stop chasing deer, but will shoot at a deer that wanders near the walls.

While it is more challenging, hunting deer is more rewarding:

Template:Kingdom Classic - They take 2 hits to kill and will drop 2-4 coins upon death.

Template:Kingdom New Lands - They take 3 hits and will drop 3 coins upon death.

The population of deer allowed on an island is capped at 7.

Herding Deer

Deer react to the monarch and the archers by running. Depending on how far away the monarch is from the deer, the deer will react in one of two ways. If you are approximately 2 deer-lengths away from the deer, the deer will usually run away from you. If you are approximately 1 deer-length away, the deer will usually run toward you. If you are zero deer-lengths away from the deer (running beside the deer), the deer will usually continue in its current direction. The deer's reaction is not consistent. Expect deer to react the 'wrong' way about 25% of the time. In Classic, deer react to the monarch immediately. In New Lands, there is a random delay in when the deer react, meaning that herding deer is much more difficult in New Lands. Also note that deer only react to the monarch if the monarch is in motion. A monarch standing still can have deer walk right up to them.

A running deer will run for 6 leaps unless attacked. Once those 6 leaps are done, a deer may randomly continue running for no reason (approximately 10% of the time), continue to run if the monarch is close enough to trigger another run sequence, or stop. If attacked, the run sequence is reset and the deer will run another 6 leaps. An attacked deer will usually run away from its attacker, but will sometimes run towards its attacker if it is within 1 deer-length from its attacker or if surrounded by attackers.

Successfully herding deer usually involves running after a deer until you have approached closely enough to get it to run toward you. The monarch's mount is faster than the deer and has enough stamina (especially when affected by the Well-Fed Buff), so it is relatively easy to outrun the deer. Once the deer is traveling toward the town, use the monarch to 'push' the deer toward the archers.

It is best to herd deer either during the day or right after an enemy attack, to avoid accidentally encountering a horde of enemies.

Template:Kingdom New Lands: The easiest way of herding deer involves use of the Great Stag mount that can be found after unlocking it on the third island. With this mount you can persuade deer to run up to the archers, even run into the middle of the base. Deer will continue to follow you until they get attacked by an archer at which point they will run as usual. After they flee you can easily go up to them and persuade them to run into the base again.

Another method is using the Great Bear mount that is found after unlocking it on the fourth island. This mount can actually kill deer by using its pounce. The bear needs to hit the deer twice for it to die. Also, attacking a deer with the bear will usually cause the deer to run in the opposite direction. The pounce can also kill rabbits but the actual area that the charge damages is quite weird as it is based off of its movement animation.

Winter Hardships

See main article: Daycycle and Seasons

Wildlife are one of the many things to disappear when winter starts. This slows any hunting income a kingdom may have had to nothing at all.

Gallery

Trivia

  • Birds will sometimes appear on bushes and fly away when the Monarch gets to close. They are white in colour and cannot be hunted.
  • Fish will sometimes jump out of the river and back into it again. They cannot be hunted and do not affect gameplay.

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