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Dev Worker Gif Non-Article Page

This page is a collection of gathered game info & statistics.

If you're hardcore into editing the wiki, a great way to help is just to have a notebook or paper handy and record a few things while you play. This page was created as a record of such data gathering. Each run is unique, and the first snowfall or blood moons may land on different days. We don't have easy access to the game's source coding (That I know of...) so a lot of what's put on the wiki is the result of extensive testing.

Islands Testing Edit

Fill an empty table, or copy-paste the following code to start your own table (You'll need source mode). Each user should have her or his own table. Don't stress too hard about properly-displayed tables; as long as you get the information down, the wiki staff is happy :-) Heck, it doesn't even need to be in a table; a list is good. Or paragraph. You can even write it in Greek if you want. Just put it down, fool!

Run Isle Layout of Island Approx. Size 1st Snow Blood Moons
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*
*
*
Additional Notes
Run
Trial number. Doesn't matter a whole lot. Just call them 1, 2, 3, 4, 5...
Isle
Island number. Really important! Almost everything here changes based on the island number.
Layout
The "shape" of the world. Tell how many portals there are, which way the docks are, how far out the vagrant camps are, &c. A good way to record the layout is like: CSPVPPO- / W--PPPD. Use the following symbols, or specify your own:
  • / - town center
  • - - empty space
  • C - cliffside
  • D - docks/seaside
  • W - shipwreck
  • P - portal
  • V - vagrant camp
  • S - signpost
  • A - archer's statue
  • B - builder's statue
  • K - knight's statue
  • F - farmer's statue
  • M - merchant's settlement
  • H - hermit's cottage
  • U or O - upgrade shrine/obelisk
Not all of those need recording. Right now, the wiki would like to focus on: Vagrant camp frequency & signpost distance.
Approximate Size
Size of the world, that is. Can be included if measured, and can be measured in a number of ways. (Use whatever's comfortable for you; see below) May be split into the distance to the cliffs & distance to the docks. If only one side is measured, that's still good stuff! Mixtures of units are okay too.
Miles are somewhat irrelevant, so you can use travel time, mount strides... maybe even "plazas," which let's define right now below for fun. Specify the mount used! Different mounts have different speeds & stride lengths.
Strides
The distance from hoof landing to hoof landing while galloping.
Steps
The distance from hoof landing to hoof landing while walking.
Galloping Seconds
The distance a mount travels in one second while galloping.
Walking Seconds
The distance a mount travels in one second while walking.
Plazas
A makeshift empirical measurement, defined as the distance between the two innermost walls of the kingdom. Harder to measure in-game than steps, strides, or seconds, but a fixed unit nonetheless.
First Snowfall
When does the first day of winter land?
Blood Moon Nights
Which days are followed by blood moons?
*
Any additional comments for a certain trial. In the table code, delete the space between |- and |- if not applicable.
Heading
Don't forget to sign your data (~~~~). If you do forget, though, it's easy enough for wiki staff to figure it out and add it in.

Example Edit

This is bull&h$3 made-up, non-experimental data:

KNL Sample Data JavaRogers (talk) 18:14, May 23, 2018 (UTC)
Run Isle Layout of Island Approx. Size 1st Snow Blood Moons
1 5 CSPVPPO- / W--PPPD 220 strides (uni) day 30 7,12,18
2 1 CSPVOMV / WVAPVD L:120str, R:130str (brn) n/a n/a
* i didn't bother recording blood moons for this run. whatevs. also i left before winter
3 4 - / WPAPVPD L:n/a
R:100gs, 20ws (brn)
day 28 n/a
* i galloped for 100 seconds and walked for 20 seconds. also i didn't do left
Additional Notes
gs=gallop seconds, ws=walk seconds. str=strides. brn=brown horse..

Data Gathering Follows Edit

Run Isle Layout of Island Approx. Size 1st Snow Blood Moons
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Additional Notes
Run Isle Layout of Island Approx. Size 1st Snow Blood Moons
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*
Additional Notes

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