The Wall is the most critical building in the game. They are the first line of defense and a kingdom lacking in these structures will be in extreme danger from even the smallest attacks. Walls can be built on small mounds, scattered randomly across the map. Building or repairing a wall requires one or several coins and available builders, but only a maximum of two builders can work on a wall at the same time. Having two builders working on a wall will hasten the process.
A wall will be damaged if it is attacked or hit by a catapult. Players can tell how badly a wall is damaged from its condition. Small damage to the wall will result in minor fractures running through the wood or stone, while heavy damage will usually result in roughly half of the wall being torn asunder. Builders will automatically repair the damaged walls once they are idle. If the wall is broken down entirely, coins must be used to rebuild it.
|4||Tall Stone Wall||9||4|
Upgrading a wall will increase its hit points. Tier 1 walls, also known as spikes, are the least reliable wall in the game. A few attacks from one small monster will destroy them. Tier 2 walls, also known as palisades, are somewhat stronger, but as they are still made of wood, they remain fairly weak against most attacks. The first Blood Moon can easily destroy palisades. The next upgrades, which are substantially stronger, will require the player to have access to stone by upgrading the Wooden Shrine. Players can increase hit points on walls even further by activating the Statue of Building.
- Players can get free Tier 1 and Tier 3 inner walls, one on each side of the base, if players upgrade their base to wood and stone respectively.
- Building a second wall right next to an outer wall is always a bad idea. Some of the archers' arrows will hit the second wall even with archer shrine activated.
- Expanding by building more walls will remove rabbit holes, even if the gap between walls if far enough for grass to grow between them.