Towers allow Archers to fire on attacking Greed from relative safety. A tower only costs 3 coins to build, but it gets expensive to upgrade. An archer tower allows up to three archers to shoot from the elevated tower, safe from any monsters on the ground. Once an Archer occupies a spot in the tower, he does not climb back down unless a monster knocks him down. Archers in the towers no longer shoot rabbits.
A non-upgraded archer tower is a platform not too high from the ground. It can support one archer. An archer in this tower located outside an outer wall can be safe from small non-masked monsters. They can easily kill them off if they come one by one at a time. However, small monsters can still jump on the archer and knock them down.
Floaters are the tower's weakness. They can easily grab Archers out of the tower if it's not well defended. This is the primary reason why it's unsafe to build archer towers outside the outer wall, especially later in the game when the Floaters spawn every night. Losing townsfolk becomes costly when Winter comes
The first upgrade to the archer tower increases the height of the platform from the ground, but still only houses one archer. It costs 5 coins to upgrade. Monsters on the ground will be unable to reach the archer in the towers from this point on. However, the boulders thrown by the giants can occasionally knock them down. The next two upgrades each allow an extra archer into the tower, for a total of three.
|1||Rock Platform||3 coins||1 archer|
|2||Wooden Tower||5 coins||1 archer|
|3||Stone Tower||7 coins||2 archers|
|4||Triple Tower||9 coins||3 archers|
Tier 0: Boulder Pile Edit
These are naturally generated in random locations on the island. These piles allow the creation of a tower once all nearby trees have been felled.
Tier 1: Raised Platform Edit
This tower can be built for 3 Coins on any rock pile. It can hold one Archer, but it barely gives them any height off the ground, so they can still get hit by Greed occasionally, which will knock them off of the Tower. Being in this Tower will help the Archer get direct shots on enemies, unless there is a wall (of any tier) in their way.
Tier 2: Wooden Watchtower Edit
}A Tier 1 platform can be upgraded to a watchtower for 5 Coins. It can hold one archer, and puts them high enough above the ground that they can only be attacked by trappers. Being in this Tower will help the archer get direct shots on enemies, unless there is a Tall Stone Wall in their way.
Tier 3: Stone Defense Tower Edit
This tower can be upgraded from a watchtower for 7 coins. It can now hold two archers, but otherwise it has the same benefits as a second tier tower. Payment to the Upgrade Shrine in the forest is necessary for the Kingdom to advance to this tier of tower and beyond.
Tier 4: Stone Triplet Tower Edit
This Tower can be built for 9 Coins. It holds up to three Archers and puts them high enough above the ground that they can only be attacked by Floaters. Being in this tower will help the lower two archers get direct shots on enemies, unless there is a Tier 4 wall in their way. The third archer at the top will always get direct shots on enemies, even if there is a Tier 4 wall in their way.
In Kingdom: New Lands, towers can take on one of three final upgrades. In order to unlock these, the Monarch must bring the appropriate Hermit NPC from the wilderness back to the Kingdom. With a Hermit riding with the Monarch, Triplet Towers become upgradable. Upgrading archer towers with the Hermit frees the archers standing guard, as none of the Hermit upgrades require any archers.
Ballista Tower Edit
The Ballista Tower is a strong defensive building operated by one Builder. It fires piercing bolts with an impressive range of about 3/4 of a screen. It is a bit slow to reload, but can kill swathes of Greedlings with a single shot.
The Ballista Tower requires the Ballista Hermit to build.
The Bakery is a un-operated building that can be used to purchase loaves of bread for 1 coin each. Bread attracts Vagrants to the Kingdom at running speed, who can then be given a coin to turn into Villagers. If the Vagrants reach the bakery before becoming villagers, they reside at the Bakery and eat the available bread. They keep eating at regular intervals until there is nothing left, then they slowly start wandering away again.
To save bread and money, the Monarch can recruit the Vagrants before they reach the Bakery.
The Bakery requires the Bakery Hermit to build.
The Barracks requires the Knight Hermit to build.