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This page is dedicated to Monarchs who strive for completion throughout their Kingdom(s) and is meant to be used as a guide to help suggest and point out certain tips and tricks.

A full list of all achievements can be found here. Both Kingdom: Classic and Kingdom: New Lands contain 34 Achievements each (As of 16/04/2017)

General Achievements Edit

Kingdom: Classic is arguably considered to be the "Easiest" game to complete as many users have reported that the mechanics in Classic are easier to adapt to with less damage caused by large-scale attacks and returns, however, this is constantly in argument due to both Classic and New Lands having large differences that some users can adapt to quicker than the other.

In both Kingdom: Classic and Kingdom: New Lands, there are multiple achievements that can be earned simply by surviving certain milestones and these achievements are always earned based on user strategy. There is a separate page located here that helps to aid users in surviving longer days, but many players find making their own or adapting and changing other strategies to provide the best experience.

Kingdom: Classic Edit

Kingdom: Classic has a few special "starting day" achievements that can be earned by performing various tasks all within the first 10 days of the game. These achievements usually require repeated loading or starting new games to complete and so it is advised only to attack these achievements once the players Kingdom has fallen and they are forced to start a new game.

Icon Achievement Name Achievement Description Notable Suggestions to Attain % Completion Rate on Steam and update date
First Day
On the First Day I Build an Army Recruit 8 Archers on the first day. It may prove fruitful to only hire archers and to avoid hiring builders. Herd as many deer as possible to increase gold gain or find abandoned gold chests. 4.0%

15/08/2017

Second Day
On the Second Day I Got a Gift Get free walls on the second day. The best way to achieve this is to build the camp and farm a small amount of money quickly and then wait on top of the camp for as long as possible, eventually the camp will allow an upgrade up to the point of free walls (Tier 3) 8.4%

15/08/2017

Third Day
On the Third Day I Lit a Fire Do not start your camp until day 3. This can usually be based on luck more than anything. To attain this, find as many Coin Chests as possible and drop coins for attacking greed. 2.6%

15/08/2017

Fourth Day
On the Fourth Day We Had a Feast Hunt 20 deer before the end of day four. Spend all of the money earned on archers and chase as many deer as possible to the town center for attack. 9.8%

15/08/2017

Fifth Day
For Five Days I turned the Other Cheek Kill nothing until day six The third hardest achievement reported by Steam. Suggestions include buying only Builders and chopping down trees and finding Money Chests to make cash, upgrade walls as much as possible and if things become too hard, throw cash at the greed so they leave. 1.4%

15/08/2017

Sixth Day
By Day Six I Was Rich Have more gold than you can carry by day six. A fairly easy achievement, simply overfill your coin purse within six days. Chopping trees, killing animals and money chests can help with this, spend as little as possible but attempt to invest in archers for a better payoff with hunting. 25.9%

15/08/2017

Seventh Day
By the Seventh Day I Cleared an Acre Clear an acre of land before the end of day seven Simply hire a few builders and tear down trees in a single direction (for better effect) as much as possible within the allotted time. 5.5%

15/08/2017

Eight Day
On the Eighth Day I Fumbled A nimble ruler will never let his money touch the ground. The hardest achievement reported by Steam. The Monarch must not let any coins touch the ground that is dropped by themselves. Money from animals, dropped by Non-Monarch units and chests are fine. Monarchs must drop money directly on top of Vagrants for them to pick up immediately (Note: Some users report bugs with money drops from NPCs. This is rare, but can void the achievement) Overfilling the coin purse and losing money through spoilage will void the achievement. 1.1%

15/08/2017

Ninth Day
On the Ninth Day I First Ran Do not let your steed run away before this day. The second hardest achievement reported by Steam. The Monarch must not run at all for the entirety of the allotted time. It is best advised to collect money drops that are close to the town center and to not go past portals as they may activate and send out a few greed. Sticking to woodcutting and hunting may be best for gathering money and staying close to the center is also advised. Units will also gather in the center during night time and walking past a large group of archers then may cause a heavy coin drop so you never need to go far. 1.1%

15/08/2017

Tenth Day
The Tenth Day We Fought Back Destroy by this day from whence they came! Focus as much money into upgrading the town as possible and send a knight to a portal as soon as possible, or two for increased efficiency. Please note that the strength of Knights are incredibly weak when they spawn and you can increase them by dropping coins on them to pick up. A knight can hold around 4-6 coins each and when attacked by greed, they will drop a coin as a sign of "taking damage". You can follow your knight(s) and drop coins on them as they attack if the coins are lost to the river. 3.8%

15/08/2017

Kingdom: New Lands Edit

Just like Classic, New Lands also has its' own fair share of "daily achievements" but they also have special achievements in relation to "escaping the land" before a certain amount of time. Some users report this version of Kingdom as "harder" due to certain special features such as Hermits, the "unbreakable" wall portal and varying versions of Mounts, but as always, this can be argued.

Please note that in Kingdom: New Lands, the purpose of "winning" is to set sail and go through the 5 lands and then escape the last one. Knights, Archers and Builders can follow you through these lands and aid you in the next (Archers and Builders automatically board the boat, but knights can be sent to board by paying the coins to send them to "attack the portal" that is on the side of the dock). If there are no portals remaining on that side, they will follow and defend the boat until it reaches the docks before hopping in. Because of this, it can be considered easier to attain certain achievements and be harder for others (Example: Don't start a camp before day 3 can be made easier with the extra defense from additional archers and builders, but Day 5's "Don't Kill" achievement will be made almost impossible)

Icon Achievement Name Achievement Description Notable Suggestions to Attain % Completion Rate on Steam and Update date
On the First Day I Built an Army
On the First Day I Built an Army. On the first day you recruited eight archers. Similar to Classic, simply focus all your resources on purchasing archers and hunting animals. Coin chests are more fruitful too.

Note: Some users may earn this by simply heading to a new land after completing the previous one, as bringing archers over counts as "recruiting" them.

50.2%

15/08/2017

On the Second Day I Got a Gift
On the Second Day I Got a Gift. On the second day you got free walls. Similar to Classic, buy some archers and wait on top of your camp with a small purse full of cash. Time will pass and you can then purchase the upgrades. 25.3%

15/08/2017

On the Third Day I Lit a Fire
On the Third Day I Lit a Fire. On the third day you started your camp. The second hardest "on the day" based achievement, proceed similar to Classic and focus on luring the Greed away with spare coins. Please note that on New Lands, it is possible to take your knights and archers in a boat with you to the new land. These units do count towards helping you survive so long as you do not light the fire. 3.4%

15/08/2017

On the Fourth Day We Had a Feast
On the Fourth Day We Had a Feast. By the fourth day you hunted 20 or more deer. The hardest "On the day" based achievement. Follow the usual based on Classic, but remember that New Lands can also take units from the previous lands with you to the next. In cases like this, it is advised to light the Archer shrine for increased accuracy. It is also possible to take advantage of the Third Lands' Special Mount that helps to herd deer. 2.3%

15/08/2017

For Five Days I Turned the Other Cheek
For Five Days I Turned the Other Cheek. For five days you didn't kill anything. Similar to Classic, focus on building walls and collecting money via chests and deforestation. It is suggested to attempt to perform this in a new game or on the first land as units brought over from other lands can and will kill wildlife and Greed in self-defense or for hunting. 12.1%

15/08/2017

By the Sixth Day I Was Rich
By the Sixth Day I Was Rich. By the sixth day you had more gold than you could carry. Similar to Classic, focus on hunting, chests and deforestation. Note that units brought through from other lands are useful as you don't need to pay for more archers. Money is also transferred through from other lands, but you may need to regain the cost of cash from setting sail. 37.8%

15/08/2017

By the Seventh Day I Cleared an Acre
By the Seventh Day I Cleared an Acre. By the seventh day you cleared an acre of land. Similar to Classic, focus on deforestation as much as possible. Note that previous lands troops brought through the boat is useful as you already have a small army of builders to start work immediately. 19.0%

15/08/2017

On The Eighth Day I Fumbled
On the Eighth Day I Fumbled. Until the eighth day you never dropped a coin on the ground. Third hardest "On the day" related achievement. Similar to Classic, very little to no differences notable with Kingdom: New Lands in terms of Strategy. 7.2%

15/08/2017

On the Ninth Day I First Ran
On the Ninth Day I First Ran. Until the ninth day you never galloped. Similar to Classic, very little to no differences notable with Kingdom: New Lands in terms of Strategy. 7.5%

15/08/2017

On the Tenth Day We Fought Back
On The Tenth Day We Fought Back! By the tenth day you destroyed a portal. Similar to Classic, but can be considered "easier" due to the additional troops brought in from the previous land. Knights can board the boat (when sent to do so) from the previous land and can be immediately sent to attack a portal mere days after starting the camp on a new land. 19.4%

15/08/2017

Birth of a Reign New Lands
Birth of a Reign. Win your first game. Simply escape one land to earn this achievement. 51.7%

15/08/2017

Interior Decoration
Interior Decoration. Earn some antlers to decorate your coat of arms. Awarded for completing the first two islands, unlocking when the third island begins. 17.3%

15/08/2017

Heraldic Achievement
Heraldic Achievement Have a reign that spans 5 lands. Awarded for visiting all 5 lands and at least attempting to complete. If a Monarch fails the last land, the achievement is still awarded, providing all other lands have been attempted and/or completed. 6.2%15/08/2017
Crowned
Crowned Escape the final land and earn the crown. Awarded for completing the final land by escaping. 5.7%15/08/2017
Maiden Voyage
Maiden Voyage. Build the boat and escape the first land before day 10. As the Portal only spawns on one side of the map on the first land, it is suggested just to invest into building the boat and defending the portal side. 6.4%

15/08/2017

Smooth Sailing
Smooth Sailing. Build the boat and escape the second land before day 15. Best suited just to focus on building the boat and killing the portals on the side of the dock as quickly as possible, if you have knights from the First Land, you can give them coins to strengthen them and attack a portal straight away. (Be prepared for a counter attack though!) 4.5%

15/08/2017

Stormy Waters
Stormy Waters. Build the boat and escape the third land before day 20. Once again, focus only on the boat. By now, there should be multiple portals, find the side where the dock is and destroy the portals on that side alone. 7.0%

15/08/2017

Reef the Main
Reef the Main. Build the boat and escape the fourth land before day 25. Again, boat focus. There will probably be at least two, maybe three portals on each side. Send knights out immediately and defend the counter attacks, take advantage of the Investor to increase coin gain for more boat supplies. 6.3%

15/08/2017

All Hands on Deck
All Hands on Deck. Build the boat and escape the fifth land before day 30. Finally, focus on Boat Repairs. There will most likely be 3 (and on rare occasions, 4) portals on either side each. It may be prudent to send early teams of knights whilst focusing on defense against waves. 2.8%

15/08/2017

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