The Portals are the gateways through which the Greed enter our earthly realm. Small portals are scattered throughout the forest, and large portal(s) exist(s) in the cliff face at the edge of the land. Active portals appear as stone arches made of black stone similar to that of the cliffs, and they are filled with swirling, purple goo. Inactive portals appear as empty arches which make mysterious groaning noises.
Portals can only be destroyed by sending out a knight and his party to attack it. Portals do not regenerate health, so any damage inflicted by a knight's party is permanent. Portals that are under attack release a few greedlings. The longer the kingdom has existed, the more greedlings will appear.
Common Waves Edit
Every night, active portals send out a number of greedlings. As the Kingdom progresses, the attacks become more and more powerful, eventually including floaters as well as breeders. Every day at noon, portal activity shuffles to keep the Kingdom on its toes.
Active or Inactive State Edit
A portal switches between active and inactive state at the beginning of the day. An active portal lashes out at approaching townsfolk and the Monarch, and at night it serves as a spawn point for the Greed's nightly invasions. Inactive portals remain completely dormant until reactivated.
Active portals send out several greedlings when approached by the Monarch or any townsfolk, day or night. They spawn at a relatively slow rate, making it easy to run past the portal if necessary. This mechanic makes it dangerous and wasteful to recruit villagers whose camp is past an active portal, as they'll be hunted down once they near the active portal.
When any portal is destroyed, the active portals remaining spawn huge numbers of monsters, at least as strong as the blood moon event. These monsters are not limited to night and will attack the kingdom as soon as a portal goes down. The knights and archers under his command will immediately run back to the rally point on the border of your kingdom, leaving them vulnerable to enemies that might chase them.
Inactive portals won't spawn any of the Greed if a subject or the Monarch approaches, but they do light up and defend themselves when attacked by knights. If you manage to destroy both portals on one side, no monsters will attack from that side except during final wave when all portals have been destroyed.
Small Portal Edit
When it comes time, the Monarch can build an army and march on a portal. Townsfolk can pick up a shield at a fully upgraded town hall to become knights. Upon command, they will lead an attack force of four archers through the forest to the first portal they encounter.
When a portal detects it's being attacked, it immediately activates and starts defending itself by sending out greedlings until either the portal frame is destroyed or the attackers are dealt with. The knights focus entirely on defending archers, while archers split their attention between killing greedlings and damaging the portal.
Portals have 4 different appearances which correspond to their remaining health.
|1. Full arch||150?|
|2. Loses one top stone||100?|
|3. Loses front stones||75?|
|4. Loses back stones||50?|
*Hit points calculated in game by counting arrows hitting the portal (very inaccurate)
After a small portal have been destroyed, a counterattack wave is triggered.
Teleportation Portal Edit
Once a small portal has been destroyed, the Kingdom's own teleportation portal can be built on the site of the destroyed portal for 5 coins. The new portal appears circular and made of gray stones, with a translucent swirling material inside. Once construction is complete, the Monarch can spend 1 coin to:
- fast spy regions where the monarch doesn't want to move to; or
- instantly teleport to a specific location after having spied it.
- To spy only, the player uses the right and left arrow keys.
- To teleport the monarch, it's required to press the down arrow key.
Permanent Teleportation Link Edit
After teleporting, crackly purple lightning appears at the exit location, and a permanent teleportation link can be established for 5 more coins. This can only be done once per portal and cannot be undone. Paying the coins creates a scaffold for builders to construct the other portal frame. The Monarch can use the resulting teleporter pair at either end for the cost of just 1 coin. This is incredibly useful in the mid-game to late-game stages as continual movement between the left and right sides of the kingdom becomes time consuming.
No matter how it is used, using a portal frame will make it unusable for the next few minutes while the portal recharges.
Cliff Portal Edit
newlands Kingdom: New Lands content only: Attacking the mother portal at the black cliffs is the same as attacking smaller portals for the most part. That being said, the Black Cliffs Portal does take more damage to destroy, and it is a longer run for the soldiers than any other portal; the biggest difference, however, is that the mother portal reconstructs itself in three days.
One potential danger is how far away the portal is from the Kingdom; depending on the island, the sun might be setting by the time the Kingdom's army arrives, at which time the Greed will already be launching their nightly raid. (The force behind their nightly raids is far less survivable than their portal defenses.) One way to avoid this problem is by ordering the assault the morning after a Blood Moon sets; the Greed do not to attack the night after a Blood Moon raid.
When the portal is destroyed, the sky darkens but the Greed can mount no counter-assault, and so the Kingdom is safe for three nights. Periodically throughout those three nights, the portal's bricks lift into the air, marked with the Greed's purple magic, and smash back into place in the cliffs. Once the last block is replaced, the portal cracks back to life with the swirling purple goo, and the Greed resume their nightly raids on the Kingdom. If a Blood Moon should occur on any of the three nights when the portal is incapacitated, the evil music plays, but the moon appears normal and no Greed attack the Kingdom.
Counterattack Waves Edit
In classic Kingdom: Classic: When a portal is destroyed, an immediate swarm of greedlings, floaters, and breeders pours forth from the closing portal. The knights and their archers can often perish, especially if they lack the blessing from the Statue of Archery. These waves get more massive as the game progresses, and can level an unprepared Kingdom. Being a long way from your outer wall may result in your attack troops being destroyed.
In newlands Kingdom: New Lands: When a portal is destroyed, the sky is blacked out as if by solar eclipse, and the next moon appears red. These are indicators that the Greed are preparing a counterattack. With a deep rumbling/grinding sound, a random portal spawns dozens of greedlings and possibly floaters or breeders to attack the Kingdom. The solar eclipse remains until the counterattack is dealt with, at which time the normal day-night-cycle resumes from where it should be. (Time still passes, so the sun can be just setting when the shadowy sky lifts). The sound of bells indicates that the kingdom is safe again.
Island Portal CountEdit
In classic Kingdom: Classic:
|Left side|| Town|
| 2 Small|
| 2 Small|
- ¹ - Although cliffs have not the appearance of a portal, they do spawn greed for the final counterattack wave. Cliff Portals cannot be destroyed.
In newlands Kingdom: New Lands:
Cliff and sea sides are random for all lands.
|Island||Cliff side||Sea side|
|1st||1 Cliff Portal||free|
|2nd||1 Cliff Portal, 1 Small Portal||1 Small Portal|
|3rd||1 Cliff Portal, 2 Small Portals||2 Small Portals|
|4th||1 Cliff Portal, 3 Small Portals||3 Small Portals|
|5th||1 Cliff Portal, 3 Small Portals||3 Small Portals|
|skullisland Skull Island|
|Left side|| Town|
| 3 Small|
| 3 Small|
- ² - Cliff portals have to be destroyed.
- In New Lands, it is best to destroy all portals on the side where the pier for the boat is so that you only need to defend one side and expand on the other side.
- Do not rush destroying portals as the counterattack will bring floaters and breeders, wait until you have catapults and rock structures to be sure that you will survive the counterattack.
- A portal will become inactive after a night wave spawns from the portal and will stay inactive until the next day noon.
- On a Blood Moon day, there is a guaranteed chance that one of the nearby portals will be inactive. If there's no portal left on one side, the nearby portal on the other side has a half chance to be inactive. The blood moon wave will always come from an active portal except when there's only one portal.
- The retaliation attack from an active portal can be repelled by timing an attack such that the portal is destroyed around the bell in the morning. When the bell rings, the small and flying monsters will retreat. This strategy requires players to accurately measure the distance from the outer wall to the portal, time required to destroy the portal and knowledge about bell timing on the day before and after the attack.
- Prior to any patches, in late game (on Day XXX or beyond) upon being attacked, portals began spawning absurd numbers of monsters which demolished the attacking party in no time, resulting in much frustration from players and nearly impossible and very boring gameplay. The first patch also doubled portal health.
- The second portal on each side is always inactive as long as the first portal hasn't been destroyed.
- It's best not to pass by inactive portals to scout further the land due to the portal constantly opening and greedlings spawning to corner you.
- ↑ In newlands Kingdom: New Lands the knights may actively attack the portal and the greed if they have the statue of knights' blessing.
- ↑ The update 1.2.8, brings a change to the 4th island layout. Before, there was only 2 small portals at the seaside, between the Town and the dock; now there are 3. To escape with the boat from this island then, the player must destroy at least 3 portals now. This video shows its full layout.
|Kingdom Wiki Pages|
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