Throughout the reign of the Kingdom in New Lands, the Sun and Moon will rise and set, and with time comes the inevitable heat death of the world. Each Kingdom starts in spring, but eventually winter comes and freezes the landscape.


Day and night cycle.

Day-Night CycleEdit

The Day is a length of time in which the player may carry out certain actions and interactions available in the game. The time when the sun is out and the player may roam freely is commonly referred to as Daytime, whereas the time when the moon is out and the player must be cautious of enemies is commonly referred to as Nighttime.

A day begins with the ringing of bells, and it is that this time that the Monarch may collect coins from the Merchant and Financier, if either is available. When the bells ring and monsters are still attacking from the previous night, most retreat and/or melt upon the rising of the sun. (Exceptions to retreating monsters Breeders & Floaters, the Greedlings that Breeders spawn, the post-portal-destruction raids, and the end of game defense after all four portals are destroyed in classicIcon Classic Kingdom: Classic.)

The Four Seasons Edit

There are four seasons in Kingdom New Lands. Winter is the most important one, because the Kingdom's survivability drops drastically.

Spring Edit

Every Kingdom starts in Spring. Green grass grows and trees have green leaves. Wildlife spawns, and Farms work well. Occasional rain.

Summer Edit

Wildlife and tall grasses spawn naturally, and farms work at peak perfection. Animal spawns become more frequent as more tall grass generates. No rain. The Kingdom can generate income to its full potential, and should either stockpile coin with the Banker during this time or work on reconstructing the Boat.

Autumn Edit

Tree leaves start to turn red.

Winter Edit

Winter Farm

On about the 25th to 28th day, the lands gradually fade into winter, and troubled times start to fall upon the Kingdom. Snow begins to fall and coat the ground, freezing away many of the tall grass bushes and destroying all rabbit dens. Deer also cease spawning from the forest. The Kingdom river starts to freeze over. Winter does not end until the start of the next Island.

There is also a major impact on farm activity. For the first couple of days, crops take a little while longer to grow and mature. After that, the running water in the stream freezes, and crops start to die. Jobless Farmers return to the center of town. After few more days pass, Farmers give up and throw their scythes into the water, preferring any other tool available.

Every source of income diminishes to zero, except for shipments from the Merchant. If the Kingdom does not progress to new lands as soon as possible, it will suffer a slow and painful death. Nightly raids from the Greed do not cease or even slow down, and the Kingdom will lack the funds to make necessary repairs. As of now THERE IS NO END TO WINTER, so it is only a matter of time until the Greed overrun the Kingdom.

Since snow has replaced the grass on the floor, your horse cannot benefit from the Well-Fed Buff from grassy patches anymore, therefore making travel harder. Furthermore, losing people is much more costly, because it's harder to recruit.

Another thing worth noting is that by the time Winter has started, the monsters the portal send at you will be quite tough by now, therefore making Winter even more dangerous.

Making the Long Haul into Winter Edit

Stockpiling for Winter

Perhaps a Monarch wants to prove something. Maybe another King only ruled until the thirtieth day, and a new one wants to surpass that.

Focus should be put into farming early on, as it is the most consistent money source. A fair amount of hunters and large tracts of open plains makes for hunters hauling in purse loads of coin each day. The Kingdom should exploit every source of income possible and stockpile everything with the Banker. The Keep can hold a total of 101 coins (unlimted in New Lands), which on top of any merchant shipments (if he exists that land) can last well into winter.

A strong defense against the Greed should also be set up; however, if the Kingdom is lacking funds and the strongest, outermost wall falls, the rest of the Kingdom will inevitably follow within a few nights. If the Kingdom has stockpiled coin in the summertime, it should be able to recover from several strong attacks before dying. It also helps, if possible, to keep the Greed's mother portal in the cliffs incapacitated after all the other portals are destroyed.

Miri it is while sumer i-last
With foulës song;
Oc now neghëth windës blast
And weder strong.
Ei, ei, what this night is long,
And Ich with wel michel wrong
Sorwe and murne and fast.

-- Medieval poem; appears on the "Mighty Ballista" Steam trading card

Kingdom Wiki Pages
Villagers Archers Builders Farmers
Knights The Financier The Merchant Hermits
Town Center Walls Towers Farms
Siege Workshop & Catapult The Boat
Vagrants Wildlife Mounts Architecture Shrine
Statues Trees Ruins Signpost
The Greed
Greedlings Floaters Breeders Portals
Other Content
Blazons Islands Seasons & Daycycles Tools
Coins Tax Chest Patch Notes Achievements

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