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The Merchant is a unique subject who helps the monarch for a comparatively small payment. The role of the merchant is different in the two released Kingdom games.

In Kingdom: New Lands Edit

The Merchant is an NPC who returns coinage every dawn for a small investment price. He can initially be found at a hut where he appears to spend time trapping or foraging to gather riches. Once the campfire is lit, the Merchant will then leave his hut and enter the town, providing 8 coins the next morning. When paid 1 coin, he leaves for the Merchant Settlement, loads his donkey with baggage, and returns to the center of camp, offering 8 coins again the following morning. He is an excellent source of income to ensure that the kingdom always has a little money to work with, but he becomes quite rare on the Third Island and onward, making later Kingdoms require other funds, such as bringing help from a previous island.

The Merchant will only accept payment during the day and will only deliver coinage if he reached his spot in the center of town before sunrise. And he will not accept/give coins if a portal has just been destroyed.

If the he is sent to resupply too late in the day, and he can't get back to the town, completely finishing his travel before dawn, he won't give the money and won't accept a new journey this day. He'll keep the money he brought with him and will only release it the next dawn. This might give to some players the impression that he was robbed by the greed. But the greed ignore him. As he only releases his riches the day he sees its dawn from the city, if he's not in town at this precise moment, he'll wait the next sunrise. Collecting from him early and tipping him promptly will ensure daily deliveries from the Merchant.

The idle, unladen Merchant who is waiting to be paid stands to the right of the kingdom's central campfire, until the Town Hall is upgraded to a stone keep. At that point, he idles next to either the scythe trader's stand or the siege workshop, presumably not to get in the way of purchasing shields from the Keep. When the Merchant has a shipment to be collected, he returns from his campsite to the center of town (for all town hall upgrades).

Merchant Settlement Edit

The Merchant Settlement is where the Merchant goes to resupply. Much like the Vagrant Camps, it can exist only in the forest, so the Merchant Settlement requires the nearest two trees on either side to stay put. Cutting either of these two trees makes the camp disappear, followed by the Merchant leaving the area for good once his current load is collected. However, if the kingdom borders are expanded without cutting the two trees, the Merchant Settlement will remain as a patch of forest in the kingdom.

Removing his settlement is only recommended if better opportunities lie just beyond.

In Kingdom Classic Edit

The Merchant does not have a campsite, and he instead wanders around with his donkey deep in the woods. He will not be attacked by the Greed and ignores them. When he's paid 4 coins, he returns to the center of town and delivers up to 4 tools of a single type, chosen randomly, no matter the Town's side he's coming from.

If a tool rack already has tools when he delivers to it, he'll only drop off enough to fill it. If idle villagers are standing near the tool rack when the merchant comes, he might deliver more than four tools if the villagers pick them up before he's filled the rack up.

At the cost of 4 coins, there can be a return of 8 coins' (bows), 12 coins' (hammers), or 20 coins' (scythes) worth of goods.


Kingdom Wiki Pages
Subjects
Villagers Archers Builders Farmers
Knights The Financier / Banker The Merchant Hermits
Structures
Town Center Walls Towers Farms
Siege Workshop & Catapult The Boat
Neutral
Vagrants (Camps) Wildlife Mounts Architecture Shrine
Statues Trees Ruins Signpost
The Greed
Greedlings Floaters Breeders Portals
Other Content
Blazons Islands Daycycle & Seasons Vendors & Tools
Coins Tax Chest Patch Notes Achievements
Strategy Unlockables Soundtrack Game Controls


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