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WelcomeEdit

Welcome to the unofficial wiki for the IGF-nominated and award-winning title Kingdom. This wiki was made in an attempt to catalogue the many different features of the game, in an effort to try and make it easier to understand; however, please remember that this game is meant to be figured out by the player through trial and error, and spoiling that could take some fun out of the game.

Our main hub is over at [1] - if you are interested in Kingdom, we suggest that you head over there and get involved in the community. Also, please feel free to contribute as much as you are able to help in the development of this wiki.

A quick reminder: The Wiki is editable by absolutely anybody! If you, the reader, find any erroneous information or have something to add, then add it! Alternatively, post a comment on the page and someone will get to it. Thanks!

About the Game(s)Edit

Tales spread of far off isles with mysteries waiting to be discovered. Rulers will need all the strength of their subjects to sail away and find new kingdoms in these New Lands...

KingdomClassic Logo Cropped
classicIcon Classic Kingdom is a 2D side scrolling strategy/resource management hybrid game with a minimalist feel wrapped in a beautiful, modern pixel art aesthetic. It was released on 21 October 2015, developed by Noio and Licorice and published by Raw Fury Games. The game is available on Windows, OS X, Linux, iOS, and Android. The publisher would later release the game for Xbox One in 2016. It is currently available on Steam PC for £10.99 ($14.99)
NewLands Logo Cropped
newlandsIcon NewLands Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom. The New Lands sequel introduces an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs have come to experience and enjoy. Travel to the New Lands and welcome the deluge of new mounts, merchants, and vagrants that call these isles home, but be wary of the new obstacles that threaten your arrival -- for it is no longer just the greedy creatures that block your way, but even the environment itself can defeat you. Be brave, ruler, and fight to the bitter end, lest these New Lands conquer you instead. It is available on Steam for £10.99 ($14.99). Users who purchased Kingdom Classic received a copy of Kingdom: New Lands for free when the game was released.
KingdomTwoCrowns Logo
twocrownsIcon Question Kingdom: Two Crowns is the future planned third installment in the Kingdom series. It is slated to be released for Nintendo Switch later in 2017 and for PC sometime afterward. Not much is known about the game as of April 2017, except that it will surely include co-op gameplay. See Kingdom Two Crowns for more information.

Distinction Between the Games on the Wiki Edit

newlandsIcon NewLands Kingdom: New Lands is the sequel to Kingdom and was released on the 9th of August, 2016. It is essentially the same game but majorly updated. The old game was renamed classicIcon Classic Kingdom: Classic upon its release. As many graphics, stats, and the basic functions of the game are essentially the same, this wiki includes both versions of the game. Any differences between the two games shall be noted on the wiki pages.

Popular ContentEdit

Kingdom Wiki Pages
Kingdom Structures
Town Center Walls Towers Farms
Catapults The Boat Siege Workshop
Natural Structures
Statues Architecture Shrine Vagrant Camps Merchant Settlement
Hermit Cottage Mount Areas Portals Signpost
Trees
Kingdom Subjects
Archers Builders Farmers Knights
Villagers Vagrants The Merchant The Financier
Hermits
The Greed
Greedlings Floaters Breeders Portals
Other Content
Blazons Islands Seasons & Daycycles Unlockables
Tools Coins Tax Chest Treasure Chests
Patch Notes Achievements Strategy

Editors' Community CornerEdit

Go and visit the Community Corner to see the latest activity and recent edits around the wiki! There's also a posting of tasks that need finishing around the wiki, and a corner for coffee and doughnuts. Be an editor!

Activity FeedEdit

See Recent Changes

  • discussion page Talk:Farmers
    new comment by Freirg 21 hours ago
    Comment: Sometimes I have a farmer and a base farm, but the farmer always stays in town. What may be the reason?
  • discussion page Glitch?
    created by A FANDOM user 1 day ago
    A FANDOM user

    A FANDOM user 68.105.65.63

    So on the 11th day I told my builders to upgrade a wall, but for the whole morning they just sat there and did nothing.... after my army ... 

  • discussion page Talk:Coins
    new comment by A FANDOM user 5 days ago
    Comment: If you leave two coins behind at a vagrant camp, make sure that one is closer to the camp and to your kingdom, while leaving the other a little...
  • edit Strategy - Achievement Hunting
    edited by Frube1994 diff
    Summary: Usual update - Ovrwhelming reduction of KC achieves overall, mixed for KNL with a rise in "beat before land" %s and reduced %s of other achieves within KNL.
  • edit Blazons
    edited by JavaRogers diff
    Edited the section: Ordinaries
    Summary: Added note about articles on the repeated-pattern ordinaries
  • discussion page Talk:Blazons
    edited comment by JavaRogers diff
  • discussion page Talk:Blazons
    new comment by JavaRogers
    Comment: I've noticed that the repeating-pattern ordinaries (ending in -y) can't have the word "the" in front of them. So you'd say "Red, chevronny white, a...
  • edit Wildlife
    edited by JavaRogers diff
    Summary: rewrote link types
  • discussion page Talk:Merchant
    new comment by JavaRogers
    Comment: Interesting. I'm wondering, do you know if his campsite was to the left of town as well?
  • edit Merchant
    edited by JavaRogers diff
    Summary: Merchant can idle on either side of the town center

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