| Kingdom: New Lands Content Only
The information on this page pertains solely to newlands Kingdom: New Lands.
One of the major additions to Kingdom: New Lands since the previous game is the idea of islands and the possibility for the Monarch to migrate between them, like bird flocks migrate between lands, usually fleeing from the winter. This granted to the game a lovely feeling of continuity, as the game is never completely "over" when an island's challenge is overcome.
There are six islands in total, and only the first one is available upon starting the game. The Kingdom has to repair the boat and set sail for new lands, for the next island in sequence to be unlocked.
All islands have similar geography, but each successive island gets progressively larger and harder, affecting the amount of stuff that can exist in the Kingdom, including towers, walls, farms, vagrant camps, shrines, etc.
First Island Edit
The first island is the one where the player's first Kingdom is. The Greed only attacks the Kingdom from one side and only come from the black cliff portal. The other can be freely explored and exploited. It is the smallest of all islands and is much smaller than the lands in classic Kingdom: Classic.
When rebuilding the ship, the first 26 pieces of the ship are free, so a complete ship costs about half as much.
- See main article: Boat
|First Island Unlockables|
|Statue of Archery||Significantly buffs the Kingdom's archers for 4 coin|
Second Island Edit
The second possible island for a Kingdom to start on is somewhat larger than the first and has more opportunities. Here, the Greed attack from both sides with three or more portals in total.
The Architecture Shrine starts appearing from this island onward.
|Second Island Unlockables|
|Dog||Barks in the direction of an incoming greed wave|
|Statue of Building||Increases the durability of all walls for 8 coin|
|Superior Horses||Replacement mounts for the Monarch's brown horse|
Third Island Edit
The third island continues increasing difficulty as before, with 2 portals on each side and the black cliff portal as usual, more land, and fewer camps. The Monarch starts with only 7 coins, making for a rockier start without an initial builder---That is, either one builder for 4 coin and no income, or a hunter for 3 coin.
From this island onward, on the Merchant no longer appears.
|Third Island Unlockables|
|Great Stag||Replacement mount which attracts deer and runs incredibly fast under the forest trees|
|Statue of Scythe||Increases crop yield for 4 coin|
|Ballista Hermit||Enables construction of the defensive Ballista tower.|
Fourth Island Edit
On the fourth island, the Greed come from three portals on each side, plus the black cliff portal either to the far west or far east. There are fewer camps. Like on the third island, there are only 7 coins to start with.
|Fourth Island Unlockables|
|Great Bear||Replacement mount which is slow-moving but has a sweeping attack|
|Warhorse||Replacement mount with very high stamina and a defensive buff for the Monarch's subjects|
|Statue of Knights||Gives Knights a special leaping attack for 8 coin|
|Bakery Hermit||Enables construction of the Bakery.|
Fifth Island Edit
The fifth island is one of the hardest to survive on, with three portals on either side, sparse and distant vagrant camps, and no statues.
|Fifth Island Unlockables|
|Unicorn||Replacement mount which generates coins when it grazes|
|Knight Hermit||Enables construction of the Knight's Tower|
Sixth Island (Skull Island) Edit
- For further details, see the main article: Skull Island.
The sixth island or the Skull Island is an expansion available as a free DLC. After updating the game to the latest version and finishing the 5th Island (again, if you already have done it), the 6th Island appears above the first at the map, in a skull shape, as a next adventure option.
This new land "will present the greatest challenge never-before-seen in Kingdom, and will put the monarch's every skill to the test". Skull island consists of 2 hermit camps, 3 monster portals on each side, a builder shrine, archer shrine, and hourglass shrine. There is no boat to repair; securing the crown instead requires destroying all monster portals AND cliffside portals (one on each side).
Related Pages Edit
- For biomes & geography, see: Geography
- For travel between islands, see: Boat
- For unlocking features, see: Unlockables
- ↑ Since 1.2.8 update. Unlike the the architecture shrine's removal from the 1st island, this change at the 5th island was not worth any note from the devs.
- ↑ As announced, 19 December, 2017, by Raw Fury on Steam Community
- ↑ DLC content description on Steam Store
|Kingdom Wiki Pages|
|Knights||The Financier / Banker||The Merchant||Hermits|
|Siege Workshop & Catapult||The Boat|
|Vagrants (Camps)||Wildlife||Mounts||Architecture Shrine|
|Blazons||Islands||Daycycle & Seasons||Vendors & Tools|
|Coins||Tax Chest||Patch Notes||Achievements|