| Kingdom: New Lands Content Only
The information on this page pertains solely to newlands Kingdom: New Lands.
The Hermits are special and reclusive subjects who can upgrade archer towers to special structures. There are three hermit types: The Ballista Hermit, The Bakery Hermit and the Knight Hermit. Some colors of The Hermits' cloths depend on the Monarch's own colors.
When first encountered, the Monarch can pay 4 coins to coax a random unlocked hermit outside of their cottage. The hermit will slowly wander their way towards the Town Center and choose a spot to idle. Paying 1 coin directly to the hermit allows them to ride alongside the Monarch on his or her mount. Once they're taken back to town the hermit enables the option to reconstruct a fully upgraded tower into a special structure, dependent on which hermit type he is.
NOTE: The hermit must be riding alongside you in order to upgrade a fully upgraded tower. If a hermit jumps off without upgrading a tower, you can pay 1 coin to have him ride alongside you again. He can also be taken on the horse to the next island, on the boat.
The hermit can be captured by the Greed to be taken back through their portals. If a hermit is taken he does not appear on that island again. However, killing the greedling that has captured the hermit will free him.
When a triplet tower is upgraded with a hermit, the three archers are released and return to their normal role of archers, hunting during the day and guarding the outer wall during the night. So, other than giving to towers a special ability, the Monarch may want upgrade them for the simple purpose of releasing these three archers; either because of economic needs (if the number of archers hunting is insuficient), or because the outer wall has advanced and these towers have little use as defensive structures.
Ballista Hermit Edit
The Ballista Hermit appears as a man with a funny, feathered cap and brown robes. He enables the Monarch to upgrade triplet towers into ballista towers for 6 coins, which have greatly improved range--around a full screen. It is manned by a builder who will stay in the tower permanently. Ballista shots can take out swathes of greedlings and kill floaters with a single hit.
This tower is only able to defend attacks from the forwards direction and cannot shoot backwards. The builder operating it is also still vulnerable to floaters.
Bakery Hermit Edit
The Bakery Hermit appears as an old man with a chef's toque and an apron. He allows towers to be upgraded into bakeries for 6 coins.
At a bakery, the Monarch can purchase loaves of bread for 1 coin each with the bakery holding up to 7 loaves of bread. This attracts vagrants from their camps to come and eat freshly baked bread. This is a fast way of recruiting villagers, as the vagrants start coming right after they appear from their camps. However, if a vagrant eats the bread, he doesn't automatically become a villager. So to save coins, hiring should be done before the running vagrants reach the bakery.
The Bakery Hermit is perfect for bringing to Skull Island since the vagrant camps there are usually beyond the portals and attracting vagrants with bread is much safer than venturing far away and waiting for vulnerable villagers to walk over.
Knight Hermit Edit
The Knight Hermit appears as an old man with a long, white beard. He allows the Monarch to upgrade a tower to a knight tower for 6 coins, where a villager can be upgraded to a knight by purchasing a shield for another 6 coins.
Before, when the Monarch was allowed to bring as many knights as he had on the seaside with him aboard the boat to the next island, the Knight Hermit was very useful. It was possible to arrive at the 5th island, for example, with more than 12 knights.
After some updates, only 3 knights can board and go with the Monarch to the next island. This was certainly a preparation for the Skull Island release. Hiring more than two knights on a side is now much less useful.
Hermit Cottage Edit
The hermit cottage is a structure that appears in the forest. Four coins may be paid to it to call out the hermit and a further 1 coin can be paid to allow the hermit to mount the Monarch's mount. If the hermit is not picked up, he will wander back to the Town Center on his own.
Unlike vagrant camps or the Merchant's Settlement, the hermit's cottage does not need to exist in the forest, so it will stay even if all the trees near it are cut.
Multiple hermit cottages may exist on the same island.
|Kingdom Wiki Pages|
|Knights||The Financier / Banker||The Merchant||Hermits|
|Siege Workshop & Catapult||The Boat|
|Vagrants (Camps)||Wildlife||Mounts||Architecture Shrine|
|Blazons||Islands||Daycycle & Seasons||Vendors & Tools|
|Coins||Tax Chest||Patch Notes||Achievements|