Kingdom Wiki
Advertisement
Kingdom Wiki

Achievements to be earned by those who strive to make the best for their Kingdom.




Kingdom: Classic Kingdom: Classic contains thirty-four achievements.

Steam users can check their achievement progress on this Steam page.

Types of achievements[]

All those achievements can be grouped in three categories:

  • One Day I Did This achievements
    that can be earned by performing a certain task on a specific day, or by avoiding a certain action until a specific day. These achievements usually require repeated loading or starting new games to complete, and so it is advised only to go for them once the Kingdom has fallen, and the player is forced to start a new game. But players can, of course, create new games for the sole purpose of earning these. There are ten achievements like these for the first ten days of the game.
  • Day N achievements
    in which the Monarch has to survive a certain amount of days. There are twenty achievements like these, the first one being earned at the morning bell of the sixth day, for having survived the day V, and the milestones being reached each five days, until the last one on day C.
  • Safe in N achievements
    that require a sort of speedrun style in order to finish the game before the end of a certain day. There are four achievements like these for those who clear the land in 40, 35, 30, and 25 days. Finishing earlier unlocks all the later ones.

List of achievements[]

Below is the list of all available achievements in Kingdom: Classic.

Icon         Name             Description                 CR Tip

One Day I Did This

On the First Day I Built an Army On the First Day I Built an Army Recruit 8 archers on the first day. 3.5%  
It may prove fruitful to only hire archers and to avoid hiring builders. Herd as many deer as possible to increase gold gain or find abandoned gold chests.
On the Second Day I Got a Gift On the Second Day I Got a Gift Get free walls on the second day. 6.3%  
The best way to achieve this is to build the camp and farm a small amount of money quickly and then wait on top of the camp for as long as possible, eventually the camp will allow an upgrade up to the point of free walls (tier three).
On the Third Day I Lit a Fire (Classic) On the Third Day I Lit a Fire Do not start your camp until day 3. 3.0%  
Skip the tutorial to be able to drop coins before starting the camp. Then find as many coin chests as possible and drop coins for the incoming greedlings until the third day begins. Once the third day is reached, donate the coins required to start the camp.
On the Fourth Day We Had a Feast (Classic) On the Fourth Day We Had a Feast Hunt 20 deer before the end of day four. 5.0%  
Spend all of the money earned on archers and chase as many deer as possible to the town center for attack.

Some players have reported that the official description of this achievement is wrong, and that the real requirement is:

  • Hunt the tenth deer exactly on day IV.[1]
For Five Days I Turned the Other Cheek (Classic) For Five Days I Turned the Other Cheek Kill nothing until day six. 2.3%  
The third hardest achievement reported by Steam. Despite its wording, it only wants the Kingdom to not kill the Greed—killing wildlife is fair game. Pay off the Greed each of the first five nights. If the Blood Moon is deployed on the fifth night the wave will be bigger, but it will come only from one side.

If willing to combine other achievements in the same run, a Monarch can start the camp, and hire builders and archers. It is feasible, but beware that this will require more work at not letting archers shoot the Greed when night falls. To avoid this hassle, Monarchs can simply survive with coins from the tax and coin chests. If all coins are kept to pay off the Greed, they should be more than enough, as shown in this video.

Remember to drop the coin before the greedling can hit the Monarch, to avoid losing more than one coin per greedling. If everything goes well, the achievement should be earned exactly at the begining of day VI.
By Day Six I Was Rich By Day Six I Was Rich Have more gold than you can carry by day six. 12.8%  
A fairly easy achievement, simply overfill your coin purse within six days. Chopping trees, killing animals and finding money chests can help with this, spend as little as possible but attempt to invest in archers for a better payoff with hunting.
By the Seventh Day I Cleared an Acre By the Seventh Day I Cleared an Acre Clear an acre of land before the end of day seven. 7.2%  
Simply hire a few builders and tear down trees in a single direction (for better effect) as much as possible within the allotted time.
On the Eighth Day I Fumbled On the Eighth Day I Fumbled A nimble ruler will never let his money touch the ground. 2.8%  
The second hardest achievement reported by Steam. No coins dropped from the Monarch's purse should ever touch the ground until day VIII. Coins from all other sources—like those from open chests, hunted animals, or subjects attacked by greedlings—do not count; those coins can fall to the ground normally. Monarchs should preferably avoid recruiting a vagrant while he's walking or running: the coin must be dropped directly on top of the vagrant for him to pick up immediately. Overfilling the coin pouch and losing money through spoilage will void the achievement. It is not required to drop a coin on the ground on the eighth day. If everything goes well, the notification should pop up at the morning bell of day VIII. This achievement in particular can be quite easy if the player creates a new "checkpoint" every day right after the morning bell. If a coin is dropped by mistake, just reloading at the last checkpoint could save the player from the hassle of redoing all days, all over again.
On the Ninth Day I First Ran (Classic) On the Ninth Day I First Ran Do not let your steed run away before this day. 2.7%  
The hardest achievement reported by Steam. The Monarch must not run at all for the entirety of the allotted time. It is best advised to collect money drops that are close to the town center, and to not go past portals as they may activate and send out a few greed. Sticking to woodcutting and hunting may be best for gathering money. If the vagrants from the camps that are closer to the town, are recruited regularly, the first Blood Moon (day V or VI) should pose no problem, even without stone walls. Units will also gather in the center or behind the wall during nighttime, and walking past archers may cause a fair coin drop, so the Monarch never needs to go far. Like on the "Eighth Day" achievement, using "checkpoints" makes this achievement easy. But here the achievement won't be unlocked by itself as of the sunrise: it requires the Monarch to run after seeing the number of the day IX in the sky. If it's indeed the first sprint, the achievement notification should pop up.
The Tenth Day We Fought Back The Tenth Day We Fought Back Destroy by this day from whence they came! 4.1%  
Focus as much money into upgrading the town as possible and send a knight to a portal as soon as possible, or two for increased efficiency. Please note that the strength of Knights are incredibly weak when they spawn and you can increase them by dropping coins on them to pick up. A knight can hold around six coins each and when attacked by greed, they will drop a coin as a sign of "taking damage". You can follow your knight(s) and drop coins on them as they attack if the coins are lost to the river.

Day N

Day V Day V Survive past day 5. 55.6%  
Day X Day X Survive past day 10. 50.3%  
Day XV Day XV Survive past day 15. 44.4%  
Day XX Day XX Survive past day 20. 38.4%  
Day XXV Day XXV Survive past day 25. 32.4%  
Day XXX Day XXX Survive past day 30. 26.6%  
Day XXXV Day XXXV Survive past day 35. 20.1%  
Day XL Day XL Survive past day 40. 15.5%  
Day XLV Day XLV Survive past day 45. 12.0%  
Day L Day L Survive past day 50. 9.3%  
Day LV Day LV Survive past day 55. 7.2%  
Day LX Day LX Survive past day 60. 5.8%  
Day LXV Day LXV Survive past day 65. 4.8%  
Day LXX Day LXX Survive past day 70. 4.1%  
Day LXXV Day LXXV Survive past day 75. 3.6%  
Day LXXX Day LXXX Survive past day 80. 3.2%  
Day LXXXV Day LXXXV Survive past day 85. 3.0%  
Day XC Day XC Survive past day 90. 2.8%  
Day XCV Day XCV Survive past day 95. 2.7%  
Day C Day C Survive past day 100. 2.6%  

Safe in N

Safe in 40 Safe in 40 Secure the crown by making your kingdom safe from harm. 6.0%  
Safe in 35 Safe in 35 Secure the crown by making your kingdom safe from harm. 4.8%  
Safe in 30 Safe in 30 Secure the crown by making your kingdom safe from harm. 3.7%  
Safe in 25 Safe in 25 Secure the crown by making your kingdom safe from harm. 2.7%  
This achievement should be easy once the player has understood the basic mechanics of the game, and has optimized a bit their management of the most important resources: time, gold, and people. It is very possible to finish the game with no exploits or advanced techniques even before day XX. Once this is earned, the player should get all the four "Safe in" achievements at once.

Manual checkpoints[]

As there's no autosave in Kingdom: Classic, it's recommended that players take some time to manually create their own "checkpoints" to avoid frustrations and rage quitting while hunting for the achievements. The details are explained at: Saved game § Autosave and § Quit without saving.

History[]

Date       Platf Version
2015-11-24 PC 1.0.5
Change
FIX: Achievements not registering.
2015-11-22 PC 1.0.4
FIX: Day 10 achievement not registering when portal defeated earlier than day 10.
2015-11-08 PC 1.0.3
FIX: Issue where winning on day 25 or less didn't unlock easier achievements.
2015-10-25 PC 1.0.1
NEW: Added 4 achievements (the "Safe in N").


BUG: Winning before day N (e.g. 25) wouldn't unlock the easier similar achievements (in this case, the "Safe in 30, 35, and 40").
2015-10-21 PC 1.0.0
NEW: Introduced 30 achievements.

See also

Technical

References[]

  1. Guide to actually getting On the Fourth Day We Had a Feast (thread), by Malcolm on Steam, 3 May 2020. Guide page, 13 November 2021.
Advertisement