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The Farmer is a subject which generates income for the kingdom by working on a farm. The farmer is the kingdom's only reliable source of coins, aside from the merchant, which makes it a critical unit in terms of coin generation in mid and late-game. They seem to wear a bandana and a knitted sweater similar to that of a traditional farmer in medieval Europe.

Farmers can be recruited once the Kingdom has set up the wooden Town Hall in the center of town. A scythe merchant's stand will appear just to the right of the right-innermost wall. Nearby plain villagers will assume the role of farmer once they pick up a scythe.

The Monarch has to order the allocation of farmland for the Farmers to do anything, otherwise they stand idly by the town center. Potential farmland appears as a small waterfall, and it costs 3 coins to set up. At day, a Farmer will plow and work his field near the waterfall. By nightfall, if the Farmer's respective farm hasn't been upgraded to have a shelter built, the Farmer will retreat to the center of town. If there is a shelter, the Farmer will idle inside it at nighttime, whether it's safe or not.

When winter comes, farm production slows to a halt. About a day after first snow, farmers abandon their farms and return to the center of town. A couple days later, they throw their scythes in the river and assume new roles.

newlandsIcon NewLands Kingdom: New Lands costs: A Farmer costs 1 coin to recruit from a Vagrant Camp and 4 coins for his scythe. Basic farmland area costs 3 coins to set up, and upgrading costs 8 coins to build a farmhouse. Actual farming plots are free, and each Farmer designates his own square. A farmer is limited to one field at a time, and no other farmer may till from that field. 4-6 coins can be expected from each harvest.

classicIcon Classic Kingdom: Classic costs: A Farmer costs 1 coin to recruit from a Vagrant Camp and 5 coins for his scythe. Basic farmland area costs 5 coins to set up, and upgrading costs 8 coins to build a farmhouse. Actual farming plots are free, and each Farmer designates his own square. A farmer is limited to one field at a time, and no other farmer may till from that field. 4 coins can be expected from each harvest.


Kingdom Wiki Pages
Kingdom Structures
Town Center Walls Towers Farms
Catapults The Boat Siege Workshop
Natural Structures
Statues Architecture Shrine Vagrant Camps Merchant Settlement
Hermit Cottage Mount Areas Portals Signpost
Trees
Kingdom Subjects
Archers Builders Farmers Knights
Villagers Vagrants The Merchant The Financier
Hermits
The Greed
Greedlings Floaters Breeders Portals
Other Content
Blazons Islands Seasons & Daycycles Unlockables
Tools Coins Tax Chest Treasure Chests
Patch Notes Achievements Strategy

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